![]() Set r_customheight " your_screen_height_here" Set r_customwidth " your_screen_width_here" Set cg_marks "1" //enables marks on surfaces made by projectiles or explosions Set cg_shadows "1" //enables player shadows Set cg_atmosphericeffects "1" //enables rain and snow in maps that feature them Set r_lodbias "0" //geometric detail level, 0 = best, 2 = worst Set r_foliage "1" //draw the grass (usually found as cheat protected, making it server-side) Set r_fastsky "0" //draw the sky like the map developer intended Set r_picmip "0" //texture detail level, 0 = best 3 = worst Set r_textureMode "GL_LINEAR_MIPMAP_LINEAR" //texture filtering, NEAREST for pixelated, LINEAR for smooth To modify the config file, either edit the pre-existing console-variables ( cvars) within the file or add a new line and enter a cvar and its value.Įxample: set cg_drawfps 1 (enables the fps counter) Quick high quality config ET will automatically look for this file in the etmain/ etpro folder and execute it when starting up the game. To do so, copy the file to etmain ( etpro if running etpro) and rename it to autoexec.cfg. ![]() This file can be overridden, and it is advisable to do so. For example, due to the age of the game, widescreen resolutions have to be set through the in-game console or the config files.ĮT saves its settings in the etconfig.cfg file which is located: \etmain\profiles\ While using the in-game options is much easier, there are many options that cannot be fully edited through the user interface. To edit your configuration, you can either use the options provided by the user interface in-game, or edit your config files outside the game. However, keep in mind the installer is in no way supported by any official entity, and therefore should be regarded with healthy skepticism. They offer an installer that will install the most recent PunkBuster version and generate a new etkey for you. Thus, new etkeys will not be generated by the game itself, and new players may find they cannot connect to servers running PunkBuster due to this. Invalid Pb key and other PunkBuster problemsĮvenbalance stopped supporting PunkBuster for ET in October 2011. Try to reconnect, you usually get through. If a server has sv_maxPing setting set low enough, you may sometimes be kicked upon connecting. pk3 files (maps) and download them to \etmain. If this doesn't help, Google the missing.Server has maps you don't have, but you can't download themĮnter cl_allowdownload 1 vid_restart reconnect to the console. If you're running Mumble, make sure the overlay option is disabled in the configuration. Issues fixed ET crashes upon connecting to a server Shooting accuracy depends on the position of the player – accuracy is improved when lying down or squatting, but worse when standing.Universal Plug and Play (UPnP) support status is unknown. It is possible to walk, run, crouch, lie down, lean, see the level map, jump and sprint (when the player’s breath meter has not emptied), swim, retrieve care boxes, ammo, operate doors, switches, pull, reload etc. Eac Game controlsĮach player has an array of actions and moves common to many first-person shooters of the generation. A ranking of the best teams can be found on various sites, which makes the game extremely competitive. However, bots were created by fans of the game, this allowing single-play gaming. This is mostly done via the Quakenet servers. Originally, the game was played only using LAN or online networks to bring together large communities of Wolfenstein players. The coordination of all the classes is necessary to be victorious over the opposing side. Teamwork has been made more important than in Return To Castle Wolfenstein, making it a game more suited to multiplayer mode. The goal of the game is to win as a team by killing as many soldiers of the enemy’s side as possible. ![]() Each game can be pretty huge (especially considering the date the game was released), where up to 64 players can play the same game at one time. However, the great part is that, since the game is open-source, it is possible for players to create their own levels, missions and maps. They include: a beach in Normandy, a village in Africa, a forest in Bavaria etc. The maps which can be played are few but extremely detailed and well made. Reportedly, the developers were inspired by events such as those of Tobruk, the Battle of Britain and Operation Biting (the Bruneval Raid). This is based on the actual Axis and Allies armies during the Second World War. Wolfenstein: Enemy Territory simulates a battle between 2 opposing teams: the Axis and the Allies. This game was created after the success of the game it is based on, Return To Castle Wolfenstein (RTCW). Wolfenstein: Enemy Territory is a first person shooter video game developed by Splash Damage.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |